PPSA-01423· Build: v1.00
Astro Bot / Astro's Playroom
IN-GAME (GLITCHES)
Executive Telemetry Synopsis
Boots and enters in-game playable sections. Major graphic shaders render accurately, but stages requiring microphone blow or gyro tilt need patched stubs.
speedHardware Framerate & Frame-Time Benchmarks
| GPU Configuration | Host CPU & RAM | Resolution & API | Measured FPS | Frame-Time Delta |
|---|---|---|---|---|
| NVIDIA GeForce RTX 3070 (8GB) | Intel Core i7-12700K · 32GB DDR5 | 1440p Vulkan (Temporal Up) | 45.0~58.0 FPS Variable | 2.84ms |
| NVIDIA GeForce RTX 4080 (16GB) | AMD Ryzen 7 7800X3D · 32GB DDR5 | 4K Vulkan Native | 60.0 FPS (Cap) | 1.20ms |
memoryRelinker & Shader Translation Analysis
AnyPS5 handles the vast majority of Team Asobi custom engine drawcalls. However, the guest code attempts to query DualSense USB audio streaming endpoint 3, throwing std::runtime_error unless stubbed.
info
Special Environment / Patch Requirement:Disable libSceHaptic audio streaming check via environment variable ANYPS5_DISABLE_HAPTIC=1.
PRX Subsystem Linkage Status (core/libs/prx)
libkernel.sprximplemented
libScePad.sprximplemented
libSceHaptic.sprxpartial
libSceAudioOut.sprxpartial
libSceGnmDriver.sprximplemented
terminalRecommended Launch CommandPowerShell
$env:ANYPS5_DISABLE_HAPTIC="1"; $env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; ./AnyPS5.exe --title PPSA-01423