Subsystem v0.1.1GCN/RDNA Shader Pipeline Diagnostics
AnyPS5 Compatibility & Troubleshooting Lab
Evidence-based runtime tracker, spirv-cross shader instruction telemetry, and automated anyps5-input.ini configuration generator for the AnyPS5 native relinker.
Quick Telemetry:anyps5-input.ini
Live Evidence Radar
Node Sync: 100% OKVerified Upstreamv0.1.1
#d592d54SHA-256 OK
Shader Decoder
100%ISA Matched
Coverage ≠ In-Game 3D
Audited Titles
33++4 this wk
check_circlePR / Discussion Proof
Web RelinkerOnline
WASM LibSPIR-V 1.6
Shader Translation Frame-Time Delta0.84ms AVG
commit
2h agoPR #2802: Fix SDL2 HIDAPI joystick polling
warning
CRITICAL SECURITY ALERT: Avoid 'AnyPS5 v0.1.2' ExecutablesThe upstream boykopovar repository is currently at v0.1.1. Any site claiming higher numbered versions distributes compromised malware trojans. Verify official signatures →
sports_esportsTOP 1 TOOL
anyps5-input.ini Studio
Visual DualSense mapping canvas, conflict validator, and instant PowerShell/Bash launcher script generator.
Open Config Studioarrow_forward
terminalDIAGNOSTICS
stderr Crash Trace Decompiler
Paste std::runtime_error output to unmask missing core/libs/prx syscalls and match against active GitHub PRs.
Analyze Crash Logarrow_forward
fingerprintANTI-PHISHING
SHA-256 Hash Verifier
Client-side WebCrypto file validator. Avoid fake v0.1.2 Trojan repacks and verify against official release d592d54.
Inspect Binary Hashesarrow_forward
cloudOFFICIAL WASM
Official Web Converter
Browser-local relinker hosted directly on GitHub Pages. No compiler required; files never leave your client device.
Open Web Relinkeropen_in_new
grid_viewEmpirical Compatibility Matrix
Verified Title Execution Records
Displaying 10 Audited Titles·Firmware Target: PS5 SDK 9.00
| Game Title & Title ID | Current State | Bench Hardware & FPS | Active Blocker / PRX Module | Evidence Audit | Actions |
|---|---|---|---|---|---|
| Dreaming SarahPPSA-02482 · v1.02 | PLAYABLE (60 FPS) | NVIDIA GeForce GTX 1050 Ti (4GB) 60.0 FPS Stable | None (100% Pass) PRX dynamic linking completed with zero unhandled symbols; SDL2 game controller input bound. | Audited 2026-10-14 | |
| Animal WellPPSA-08819 · v1.01 | PLAYABLE (60 FPS) | NVIDIA GeForce GTX 1660 Super (6GB) 60.0 FPS Locked | None (Clean Pass) Custom fluid simulation compute shaders translated cleanly through spirv-cross. | Audited 2026-10-14 | |
| BalatroPPSA-17482 · v1.0.1n | PLAYABLE (120 FPS) | NVIDIA GeForce RTX 3060 (12GB) 120.0 FPS Locked | None (Pass) Love2D runtime relinked smoothly; mouse coordinates translated into virtual touch/controller events. | Audited 2026-10-13 | |
| DOOM (Classic / PS5 Remaster)PPSA-01994 · v1.03 | PLAYABLE (60 FPS) | NVIDIA GeForce RTX 2060 (6GB) 60.0 FPS Stable | None (Resolved in #2772) Vulkan pipeline barriers aligned; MIDI emulation converted to PCM output stream. | Audited 2026-10-12 | |
| Astro Bot / Astro's PlayroomPPSA-01423 · v1.00 | IN-GAME (GLITCHES) | NVIDIA GeForce RTX 3070 (8GB) 45.0~58.0 FPS Variable | sceAudioOutSetVolume / libSceHaptic.sprx DualSense advanced voice-coil haptic telemetry triggers warning; sound buffer synchronization issues in physics-heavy stages. | Audited 2026-10-14 | |
| Bloodborne (PS5 60FPS Relink Target)CUSA-03173 · v1.09-unlocked | BOOT / CRASH | NVIDIA GeForce RTX 4070 Ti (12GB) 0 FPS (Hang after Title) | sceKernelMapNamedDirectMemory / FMOD Thread Affinity Virtual memory address space collision during FMOD sound bank decompression; traps with SIGSEGV in libkernel.sprx. | Audited 2026-10-11 |